As designers spodvigli technologist designer to write an essay about the design of furniture.
Around mid-2000s, I worked for several years in the designer-technologist in the production of furniture.
To make it more clear what I was doing - I had to figure on the designer furniture from the salon, which were the main dimensions were specified color, furniture, glass, etc. - that the customer has chosen.
Next, I did a project and getting the output: an assembly drawing with an indication of where and what the item is in accordance with the list of items, marking drawings and drawings with porting. In addition, given the production of parts lists with an indication of where to edge, a full list of accessories and cutting cards. Also consider how many and what kind of work you need to execute the project.
And of course, when working on a project I needed to ensure that the product has turned durable, reliable and sustainable.
And because of order processing designers were visionary, then sometimes come into operation such drawings that had do a lot of coordination with the designer and the customer to ultimately get the furniture, which could be use.
Also had a lot to tell designers how to do and how not to.
The result is that in 2009 I wrote a short essay about the design of furniture, so that you can the new man in simple language to give the basics of designing furniture.
Next, I will introduce the theoretical foundations that will enable you to better understand how any furniture is constructed. These reflections are based simply on common sense.
Let's look at the things around us. They all have a specific shape, and each one can say that he has the height, width and depth. It's simple.
And if you take a piece of paper? He's flat. But he still has the width, height and depth (or thickness), although the latter option is quite small.
Thus, objects can be divided into volume and flat.
How does this relate to the design of the furniture?
The furniture should be not only beautiful and comfortable, but also reliable and durable. Therefore, designing the furniture, you need to take into account the latest criteria.
Based on the foregoing, we can conclude that any durable and reliable furniture must attend all three parameters: height, width and depth. Each size is quite significant. Or, to put it another product must have three perpendicular plane, with a large area. Illustrates an example:
These tables have three perpendicular plane and are quite durable.
But this table although it has three perpendicular plane, but the third is so low, that the table to collapse.
Of course, strength and durability of furniture also depend on the materials used, and the strength and direction of the load on such products.
Let's look at the materials used to make furniture.
We often make furniture of chipboard. This material is a sheet of pressed chips which are on two sides covered with a rather strong film simulating various wood or other material. That from such material products are durable, it is necessary to make these perpendicular planes large enough area. For example look at the stool.
Material chipboard. Here are more perpendicular to the plane.
And look at the natural wood. It is much stronger than chipboard, and in articles is not required, to the intersection of the plane were larger in size. Look at the drawing stool, it is not as "deaf" both from chipboard and more open.
In a wide range of timber strength. Depending on the type of wood products made of it can be quite different. And if we start only from the strength of the wood, the pine furniture must be more massive than, for example, made of oak.
Now, based on metal furniture. Look at the picture:
Metal furniture allows you to do more "air", but at the same time strong. Metal can be almost lacy furniture making.
Material for an article came to my mind a lot, so about strength, rigidity and stability will bein the following publications.
Thank you for reading. I will be glad of your support in the form of a husky and a subscription to the channel. And look for other posts on the channel.
Alexander.
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